godot/modules/lightmapper_rd
2022-01-08 17:43:15 +05:45
..
config.py
lightmapper_rd.cpp Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
lightmapper_rd.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lm_blendseams.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl GPULightmapper: better algorithm to generate rays for indirect lighting 2021-11-19 15:29:43 +01:00
lm_raster.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00