godot/modules/mono/editor/GodotTools/GodotTools.ProjectEditor
Ignacio Etcheverry a98d44f654 C#: Fix always saving copy of csproj even with no changes
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.

(cherry picked from commit 81f13f6171)
2020-04-27 10:15:07 +02:00
..
Properties Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
ApiAssembliesInfo.cs Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
DotNetSolution.cs C#: Save copy of sln and csproj before applying fixes 2020-04-23 11:14:57 +02:00
GodotTools.ProjectEditor.csproj Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
IdentifierUtils.cs Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
packages.config Mono formatting 2019-12-11 16:32:47 -05:00
ProjectExtensions.cs [3.2] Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 17:57:45 +01:00
ProjectGenerator.cs C#: Replace uses of old Configuration and update old csprojs 2020-03-25 11:38:54 +01:00
ProjectUtils.cs C#: Fix always saving copy of csproj even with no changes 2020-04-27 10:15:07 +02:00