godot/scene/3d
Rémi Verschelde a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
..
SCsub
area.cpp
area.h
arvr_nodes.cpp
arvr_nodes.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
baked_lightmap.cpp
baked_lightmap.h
bone_attachment.cpp
bone_attachment.h
camera.cpp
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h
gi_probe.cpp
gi_probe.h
immediate_geometry.cpp
immediate_geometry.h
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp [Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
label_3d.h [Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
light.cpp
light.h
lightmapper.cpp
lightmapper.h
listener.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
listener.h
mesh_instance.cpp Optimized Mesh Merging 2022-06-07 20:16:51 +01:00
mesh_instance.h Optimized Mesh Merging 2022-06-07 20:16:51 +01:00
multimesh_instance.cpp
multimesh_instance.h
navigation.cpp
navigation.h
navigation_agent.cpp Process NavigationAgent2D/3D avoidance on demand only 2022-05-22 19:43:56 +02:00
navigation_agent.h Process NavigationAgent2D/3D avoidance on demand only 2022-05-22 19:43:56 +02:00
navigation_mesh_instance.cpp Add NavigationMesh debug when navmesh is added later through scripts 2022-06-09 10:08:55 +02:00
navigation_mesh_instance.h
navigation_obstacle.cpp Make Navigation Agents and Obstacles respect parent process mode 2022-05-19 15:34:56 +02:00
navigation_obstacle.h Make Navigation Agents and Obstacles respect parent process mode 2022-05-19 15:34:56 +02:00
occluder.cpp
occluder.h
particles.cpp
particles.h
path.cpp
path.h
physics_body.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
physics_body.h
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room.cpp
room.h
room_group.cpp
room_group.h
room_manager.cpp
room_manager.h
skeleton.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
skeleton.h
soft_body.cpp Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
soft_body.h
spatial.cpp
spatial.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
sprite_3d.h Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp VisibilityNotifier - add max_distance feature 2022-06-09 11:37:42 +01:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-06-09 11:37:42 +01:00
visual_instance.cpp Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
visual_instance.h
voxel_light_baker.cpp
voxel_light_baker.h
world_environment.cpp
world_environment.h