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a9e966c319
godot
/
scene
/
3d
History
Rémi Verschelde
a9e966c319
Merge pull request
#61544
from lawnjelly/vis_notifier_max_dist
...
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
..
SCsub
…
area.cpp
…
area.h
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arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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baked_lightmap.cpp
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baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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cpu_particles.cpp
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cpu_particles.h
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cull_instance.cpp
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cull_instance.h
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gi_probe.cpp
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gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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label_3d.cpp
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:16:17 +03:00
label_3d.h
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:16:17 +03:00
light.cpp
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light.h
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lightmapper.cpp
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lightmapper.h
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listener.cpp
Add dedicated macros for property name extraction
2022-05-19 11:31:35 +08:00
listener.h
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mesh_instance.cpp
Optimized Mesh Merging
2022-06-07 20:16:51 +01:00
mesh_instance.h
Optimized Mesh Merging
2022-06-07 20:16:51 +01:00
multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_agent.cpp
Process NavigationAgent2D/3D avoidance on demand only
2022-05-22 19:43:56 +02:00
navigation_agent.h
Process NavigationAgent2D/3D avoidance on demand only
2022-05-22 19:43:56 +02:00
navigation_mesh_instance.cpp
Add NavigationMesh debug when navmesh is added later through scripts
2022-06-09 10:08:55 +02:00
navigation_mesh_instance.h
…
navigation_obstacle.cpp
Make Navigation Agents and Obstacles respect parent process mode
2022-05-19 15:34:56 +02:00
navigation_obstacle.h
Make Navigation Agents and Obstacles respect parent process mode
2022-05-19 15:34:56 +02:00
occluder.cpp
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occluder.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
Add dedicated macros for property name extraction
2022-05-19 11:31:35 +08:00
physics_body.h
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physics_joint.cpp
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physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room.cpp
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room.h
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room_group.cpp
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room_group.h
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room_manager.cpp
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room_manager.h
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skeleton.cpp
Add dedicated macros for property name extraction
2022-05-19 11:31:35 +08:00
skeleton.h
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soft_body.cpp
Add dedicated macros for property name extraction
2022-05-19 11:31:35 +08:00
soft_body.h
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spatial.cpp
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spatial.h
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spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
sprite_3d.h
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
VisibilityNotifier - add max_distance feature
2022-06-09 11:37:42 +01:00
visibility_notifier.h
VisibilityNotifier - add max_distance feature
2022-06-09 11:37:42 +01:00
visual_instance.cpp
Merge pull request
#60822
from lawnjelly/fti_add_child_reset
2022-06-03 14:56:19 +02:00
visual_instance.h
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voxel_light_baker.cpp
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voxel_light_baker.h
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world_environment.cpp
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world_environment.h
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