godot/servers
2020-03-28 19:51:42 +03:00
..
arvr Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
audio Remove unused classes and stray headers 2020-03-24 09:50:51 +01:00
camera Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
physics_2d More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_3d More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
arvr_server.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
arvr_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio_server.cpp Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
audio_server.h Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
camera_server.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp DisplayServer: Fix registration of GetRenderingDriversFunction 2020-03-27 11:07:32 +01:00
display_server.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_server_2d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
navigation_server_2d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
navigation_server_3d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
navigation_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_2d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_3d.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
physics_server_3d.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
register_server_types.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
SCsub Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00