godot/drivers/vulkan
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
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SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rendering_device_vulkan.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_device_vulkan.h Merge pull request #63003 from Geometror/msaa-2d 2022-08-30 14:54:20 +02:00
vulkan_context.cpp Re-enable per-pixel transparency support on Linux, macOS, and Windows (for Vulkan and OpenGL rendering drivers). 2022-09-03 19:16:03 +03:00
vulkan_context.h Let platforms override the sizing of Vulkan swapchain and window 2022-08-25 19:16:36 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00