godot/modules/mono/glue/Managed/Files
Ignacio Etcheverry 0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
..
Attributes
Extensions
Interfaces
AABB.cs
Array.cs C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Basis.cs
Color.cs
Colors.cs
DebuggingUtils.cs
Dictionary.cs C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
GD.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
GodotSynchronizationContext.cs
GodotTaskScheduler.cs
MarshalUtils.cs
Mathf.cs
MathfEx.cs
NodePath.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Object.base.cs C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Plane.cs
Quat.cs C#: fix Quat.Equals. 2019-02-19 01:01:05 +07:00
RID.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Rect2.cs
SignalAwaiter.cs
StringExtensions.cs
Transform.cs
Transform2D.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Vector2.cs
Vector3.cs