83 lines
1.8 KiB
C#
83 lines
1.8 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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public sealed partial class RID : IDisposable
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{
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private bool disposed = false;
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internal IntPtr ptr;
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internal static IntPtr GetPtr(RID instance)
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{
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if (instance == null)
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return IntPtr.Zero;
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if (instance.disposed)
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throw new ObjectDisposedException(instance.GetType().FullName);
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return instance.ptr;
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}
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~RID()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private void Dispose(bool disposing)
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{
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if (disposed)
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return;
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if (ptr != IntPtr.Zero)
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{
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godot_icall_RID_Dtor(ptr);
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ptr = IntPtr.Zero;
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}
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disposed = true;
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}
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internal RID(IntPtr ptr)
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{
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this.ptr = ptr;
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}
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public IntPtr NativeInstance
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{
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get { return ptr; }
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}
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internal RID()
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{
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this.ptr = IntPtr.Zero;
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}
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public RID(Object from)
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{
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this.ptr = godot_icall_RID_Ctor(Object.GetPtr(from));
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}
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public int GetId()
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{
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return godot_icall_RID_get_id(RID.GetPtr(this));
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static void godot_icall_RID_Dtor(IntPtr ptr);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static int godot_icall_RID_get_id(IntPtr ptr);
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}
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}
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