godot/scene/3d
Juan Linietsky 9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
..
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
area.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
area.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
baked_light_instance.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_instance.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
body_shape.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
body_shape.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
bone_attachment.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bone_attachment.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
camera.cpp -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
camera.h -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
character_camera.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
character_camera.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_object.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
collision_polygon.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_polygon.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
immediate_geometry.cpp -typo fixed in ImmediateGeometry (#1066) 2015-01-02 13:21:07 -03:00
immediate_geometry.h Little Bits 2014-10-12 02:13:22 -03:00
interpolated_camera.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
interpolated_camera.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
light.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
mesh_instance.cpp -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
mesh_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
multimesh_instance.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
multimesh_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
navigation.cpp -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation.h -fixes to navigation, so edge-merging is more flexible on conflict 2015-06-01 19:42:34 -03:00
navigation_agent.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_agent.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
navigation_mesh.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_mesh.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
optimized_spatial_scene.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
optimized_spatial_scene.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
particles.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
path.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_body.cpp Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_body.h Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
physics_joint.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_joint.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
portal.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
portal.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_3d.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
position_3d.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
proximity_group.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
proximity_group.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
quad.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
quad.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
ray_cast.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
room_instance.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
room_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scenario_fx.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scenario_fx.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
skeleton.cpp Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
skeleton.h Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
spatial.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spatial_indexer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_indexer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_player.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_player.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sample_player.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sample_player.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_stream_player.cpp remove required argument from streamplayer (was a bug), make it default as 0, closes #2492 2015-09-21 03:47:56 -03:00
spatial_stream_player.h Rewrite of the AudioStream API 2015-09-09 18:50:52 -03:00
sprite_3d.cpp -added hints to sprite v/hframes, fixes truncation problem 2015-08-29 13:02:56 -03:00
sprite_3d.h Light Baker! 2014-06-11 10:41:03 -03:00
test_cube.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
test_cube.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
vehicle_body.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
vehicle_body.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
visibility_notifier.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visibility_notifier.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_instance.cpp -fix a bug in extra cull margin, closes #1760 2015-05-01 11:26:23 -03:00
visual_instance.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00