godot/scene
Hugo Locurcio ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
..
2d Add a range property hint for the number of contacts reported 2019-12-21 22:27:10 +01:00
3d Tint 3D light gizmos using the light's color 2020-01-01 00:54:25 +01:00
animation Provide default Tween values for transition and easing types 2019-12-12 02:15:15 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Correct size for PacketPeerStream in Debugger. 2019-12-21 16:50:29 +01:00
gui Merge pull request #34633 from qarmin/lineedit_signal 2019-12-31 12:54:48 +01:00
main Improve the Timer wait time property hint 2019-12-28 22:36:59 +01:00
resources Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow" 2019-12-28 14:16:51 -03:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00