3aa340d081
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name. This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential. |
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.. | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_builders.py | ||
input_enums.h | ||
input_event.cpp | ||
input_event.h | ||
input_map.cpp | ||
input_map.h | ||
input.cpp | ||
input.h | ||
SCsub | ||
shortcut.cpp | ||
shortcut.h |