godot/servers
Fabio Alessandrelli 41b1f2a7f9
[HTML5] Use browser mix rate by default on the Web.
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.

(cherry picked from commit b800438efb)
2021-09-29 08:57:26 +02:00
..
arvr ARVR GDNative enhancements: 2021-03-25 22:37:47 +11:00
audio Fix Godot's cubic resampling algorithm 2021-08-13 10:27:52 +02:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
physics Epsilon check for angular velocity in BodySW 2021-08-18 23:27:12 +02:00
physics_2d Ignore disabled shapes for mass property calculations 2021-06-29 13:51:17 +02:00
visual Calculate instance depth after shadow calculation in VisualServer 2021-07-26 14:39:44 +02:00
SCsub
arvr_server.cpp Fix failure in set_primary_interface when parameter is null 2021-03-25 15:29:16 +02:00
arvr_server.h
audio_server.cpp [HTML5] Use browser mix rate by default on the Web. 2021-09-29 08:57:26 +02:00
audio_server.h Modernize Mutex 2021-02-18 11:58:08 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-05 11:58:48 +02:00
camera_server.h
physics_2d_server.cpp
physics_2d_server.h Fix uninitialized members in physics query results 2021-06-07 22:56:01 +02:00
physics_server.cpp
physics_server.h Fix uninitialized members in physics query results 2021-06-07 22:56:01 +02:00
register_server_types.cpp Backport d800329 AudioEffectCapture to 3.2 2021-02-21 20:14:58 -08:00
register_server_types.h
server_wrap_mt_common.h Modernize Mutex 2021-02-18 11:58:08 +01:00
visual_server.cpp Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
visual_server.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00