godot/drivers
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
alsa Omit some functions in alsa wrapper 2021-02-22 19:22:53 +01:00
alsamidi Don't clobber original library symbols 2021-02-18 00:21:10 +01:00
coreaudio Core: Drop custom `copymem`/`zeromem` defines 2021-04-27 16:26:27 +02:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
png Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
pulseaudio Fix crash when using ALSA MIDI with PulseAudio 2021-06-03 10:10:10 +02:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
vulkan Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
wasapi Reorganize Project Settings 2021-02-18 11:23:34 -03:00
windows Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io 2021-06-11 16:51:10 +02:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Reorganize Project Settings 2021-02-18 11:23:34 -03:00
SCsub LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00
register_driver_types.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00