godot/scene
Hugo Locurcio ae12244e13
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).
2024-04-04 21:19:17 +02:00
..
2d [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-04-04 14:47:32 +02:00
3d Allow Decal Emission Energy values above 128 in the inspector 2024-04-04 21:19:17 +02:00
animation Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
main Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
resources Merge pull request #90207 from groud/fix_no_cached_rect 2024-04-04 17:09:26 +02:00
theme Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub