..
arvr
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
audio
Fix possible crash on AudioDriver::input_buffer_write
2019-03-02 19:41:45 -03:00
physics
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
physics_2d
Make query checks less agressive, fixes #24694
2019-03-02 08:48:47 -03:00
visual
Fix #25641 by not shifting a negative value.
2019-03-05 21:18:46 +01:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
arvr_server.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
arvr_server.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
audio_server.cpp
Fix #25639 by not shifting a negative value.
2019-03-05 21:32:18 +01:00
audio_server.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
physics_2d_server.cpp
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
2019-02-16 13:45:01 -03:00
physics_2d_server.h
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
2019-02-16 13:45:01 -03:00
physics_server.cpp
Add -Wshadow=local to warnings and fix reported issues.
2019-02-20 19:44:12 +01:00
physics_server.h
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues. Fixes #25074
2019-02-16 13:45:01 -03:00
register_server_types.cpp
Fixed TextureArray and Texture3D issues
2019-03-03 16:40:48 +01:00
register_server_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
server_wrap_mt_common.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server.cpp
Fix bone aabb calculation, which caused a skeletal mesh culling issue
2019-03-14 00:35:53 -04:00
visual_server.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00