godot/core/input
Mai Lavelle ce43781cb3 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-16 00:53:01 -04:00
..
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt [HTML5] Add 2 controllers to the godot database. 2021-07-17 23:51:48 +02:00
input.cpp Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
input.h Add input buffering framework 2021-08-13 11:19:19 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp Fix input methods returning zero strength when pressed status not requested 2021-08-16 00:53:01 -04:00
input_event.h Improve input event accumulation 2021-08-13 11:19:19 +02:00
input_map.cpp Fix input methods returning zero strength when pressed status not requested 2021-08-16 00:53:01 -04:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00