e317ab9abe
Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
(cherry picked from commit
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.. | ||
appimage | ||
docker | ||
html | ||
ios_xcode | ||
linux | ||
osx_template.app/Contents | ||
osx_tools.app/Contents | ||
uwp_template | ||
project_icon.svg |