godot/modules/lightmapper_rd
Rémi Verschelde e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
Fix various typos
2024-08-28 00:12:12 +02:00
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SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
config.py Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Merge pull request #94477 from RedMser/typos-batch-1 2024-08-28 00:12:12 +02:00
lightmapper_rd.h Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct 2024-08-21 10:24:32 -07:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_compute.glsl Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients 2024-08-25 20:18:18 +02:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Fix unlimited project option ranges that could cause crashes. 2023-12-22 09:14:45 +03:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00