godot/drivers/gles3/shaders
Fabio Alessandrelli 9b9a723c77 Some fixes for shaders and WebGL2
Add padding to UBO data to be multiple of 16 bytes
Add precision definition for samplers
Replace texture2D (deprecated) with texture in shaders
2017-08-11 23:26:24 +02:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
canvas.glsl Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
copy.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
exposure.glsl Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
screen_space_reflection.glsl Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
ssao.glsl Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
subsurf_scattering.glsl subsurface scattering is fixed and working again 2017-06-03 21:14:05 -03:00
tonemap.glsl Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00