godot/modules/gdscript
Rémi Verschelde 907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
..
doc_classes Update docs to mention `@icon` only works with global script classes 2022-12-01 12:52:58 -06:00
editor Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Keep GDScriptAnalyzer alive for whole parse() 2022-12-06 10:01:18 +01:00
tests Merge pull request #68747 from rune-scape/rune-stringname-unification 2022-12-09 18:06:48 +01:00
SCsub SCons: Unify tools/target build type configuration 2022-09-26 16:31:46 +02:00
config.py [Scons] Implement module dependency sorting. 2022-08-04 20:00:19 +02:00
gdscript.cpp Move GDScript uninitialization to `GDScriptLanguage::finalize()` 2022-12-06 09:35:39 -05:00
gdscript.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_analyzer.cpp Unify String and StringName 2022-12-05 21:46:47 -05:00
gdscript_analyzer.h Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
gdscript_byte_codegen.cpp Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
gdscript_byte_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_cache.cpp Add missing packed scene cache clear inside `GDScriptCache::clear()` 2022-12-07 15:29:18 -05:00
gdscript_cache.h Move GDScript uninitialization to `GDScriptLanguage::finalize()` 2022-12-06 09:35:39 -05:00
gdscript_codegen.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp Merge pull request #68747 from rune-scape/rune-stringname-unification 2022-12-09 18:06:48 +01:00
gdscript_compiler.h Fix incomplete shadowing of member properties by parameters 2022-12-06 00:22:56 +02:00
gdscript_disassembler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_editor.cpp Fix autocomplete crash as it would infinite loop 2022-12-08 23:40:17 -05:00
gdscript_function.cpp Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_function.h Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
gdscript_lambda_callable.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_parser.cpp Merge pull request #69303 from Chaosus/gds_fix_loops 2022-12-01 10:21:21 +01:00
gdscript_parser.h Reset unassigned local variables to null in the loops 2022-11-28 19:45:24 +03:00
gdscript_rpc_callable.cpp [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
gdscript_utility_functions.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
gdscript_vm.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
gdscript_warning.cpp GDScript: Don't warn about RETURN_VALUE_DISCARDED by default 2022-11-22 15:01:24 +01:00
gdscript_warning.h Add STATIC_CALLED_ON_INSTANCE warning to highlight 2022-10-14 10:43:42 -07:00
register_types.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00