.. |
dummy
|
RenderDummy::TextureStorage::texture_replace add missing null check
|
2022-11-18 22:03:46 -08:00 |
environment
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_rd
|
Merge pull request #69735 from clayjohn/Particles2D-sdf
|
2022-12-08 09:52:01 +01:00 |
storage
|
Add GPUParticles to the OpenGL3 renderer.
|
2022-11-14 23:28:25 -08:00 |
SCsub
|
Split dependency logic
|
2022-06-28 00:10:29 +10:00 |
renderer_canvas_cull.cpp
|
draw fish bones for Path2D and Path3D
|
2022-12-05 15:39:14 +08:00 |
renderer_canvas_cull.h
|
Viewport canvas cull mask feature
|
2022-10-31 14:09:49 +01:00 |
renderer_canvas_render.cpp
|
Fix drawing of 2D skeletons in the RD renderer.
|
2022-11-18 23:36:40 -08:00 |
renderer_canvas_render.h
|
Add 2D shadows and canvas SDF to OpenGL3 renderer
|
2022-10-28 11:33:23 -07:00 |
renderer_compositor.cpp
|
Add startup flag to override XR mode settings
|
2022-07-28 11:50:34 +10:00 |
renderer_compositor.h
|
Use a giant UBO to optimize performance in 2D
|
2022-10-06 11:24:45 -07:00 |
renderer_geometry_instance.cpp
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_geometry_instance.h
|
Rename shader parameter uniform setter/getter methods for consistency
|
2022-08-04 23:17:06 +02:00 |
renderer_scene_cull.cpp
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
renderer_scene_cull.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
renderer_scene_occlusion_cull.cpp
|
Make some Image methods static
|
2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
|
Remove ThreadWorkPool, replace by WorkerThreadPool
|
2022-07-25 15:39:50 +02:00 |
renderer_scene_render.cpp
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
renderer_scene_render.h
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
renderer_viewport.cpp
|
Finish implementing Canvas Background mode
|
2022-11-17 12:51:26 -08:00 |
renderer_viewport.h
|
Viewport canvas cull mask feature
|
2022-10-31 14:09:49 +01:00 |
rendering_device.cpp
|
Changed `RenderingDevice::TextureUsageBits` type to enum flags
|
2022-11-26 13:08:07 +03:00 |
rendering_device.h
|
Changed `RenderingDevice::TextureUsageBits` type to enum flags
|
2022-11-26 13:08:07 +03:00 |
rendering_device_binds.cpp
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
rendering_device_binds.h
|
Changed `RenderingDevice::TextureUsageBits` type to enum flags
|
2022-11-26 13:08:07 +03:00 |
rendering_method.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_method.h
|
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
2022-10-04 11:03:32 +11:00 |
rendering_server_default.cpp
|
Merge pull request #64710 from MinusKube/window-size-crash
|
2022-10-27 10:02:44 -07:00 |
rendering_server_default.h
|
Expose texture_get_rd_texture
|
2022-11-03 05:27:24 +01:00 |
rendering_server_globals.cpp
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
|
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
2022-09-19 10:26:10 -07:00 |
shader_compiler.cpp
|
Mark shader built-ins as used when passed to functions as out parameter
|
2022-11-15 22:06:16 +03:00 |
shader_compiler.h
|
Fix global uniform crash at editor startup
|
2022-10-03 15:06:20 +03:00 |
shader_language.cpp
|
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
|
2022-11-24 14:06:00 +01:00 |
shader_language.h
|
Mark shader built-ins as used when passed to functions as out parameter
|
2022-11-15 22:06:16 +03:00 |
shader_preprocessor.cpp
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
|
Add defines to completion list in shaders
|
2022-09-26 16:04:19 +03:00 |
shader_types.cpp
|
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
|
2022-12-03 22:41:27 -08:00 |
shader_types.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
shader_warnings.cpp
|
Replace most uses of Map by HashMap
|
2022-05-16 10:37:48 +02:00 |
shader_warnings.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |