godot/scene
Hugo Locurcio aea104deb7
Remove unused shadow_color property from Light3D
This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
..
2d Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
3d Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser 2022-03-04 12:25:15 +01:00
main Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive 2022-02-28 12:48:59 +01:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
resources Animation: Silence false positive -Wstringop-overflow warning 2022-03-04 17:10:22 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00