godot/modules
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
..
arkit
assimp Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
bmp
bullet Fixed RigidBody stuttering when changing collision layer/mask 2019-10-08 14:40:24 +02:00
csg Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
cvtt
dds
enet
etc
freetype
gdnative Document the GDNative singleton method prefix being changeable 2019-10-07 15:59:57 +02:00
gdscript fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
gridmap
hdr
jpg
jsonrpc Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses 2019-10-02 09:57:12 +02:00
mbedtls Fix crash when passing invalid key to Crypto. 2019-10-09 15:59:17 +02:00
mobile_vr
mono Make is_equal_approx separate for structures 2019-10-14 16:46:54 -04:00
ogg
opensimplex
opus
pvr
recast
regex
squish
stb_vorbis
svg
tga
theora
tinyexr
upnp
vhacd
visual_script Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
vorbis
webm
webp
webrtc
websocket doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
xatlas_unwrap
SCsub
register_module_types.h