.. |
cubio
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
character_shder.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
column.scn
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
cubio.gd
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
cubio.scn
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
energy.png
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
engine.cfg
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back buffer copy node, to improve on texscreen()
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2015-03-12 01:05:50 -03:00 |
faceColor.png
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New Demo, Screen Space Shaders
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2015-03-10 00:53:50 -03:00 |
faceMask.png
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
faceNormal.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
fire.png
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
floor_shader.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
light2.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
map.gd
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
map.scn
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
shadow_blob.png
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
shoot.gd
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
shoot.scn
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
shoot_halo.png
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lot of work on 2D lighting and isometric maps
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2015-03-09 02:34:56 -03:00 |
tileset.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |
tileset_scene.scn
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
torch.scn
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |
torch_light.png
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small optimizations to isometric light demo
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2015-03-10 21:05:49 -03:00 |
torch_shader.res
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-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
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2015-04-24 23:46:42 -03:00 |
wall_shader.res
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-fixed broken lighting in release version of godot for isometric light demo, fixes #1697
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2015-04-30 11:34:24 -03:00 |