godot/drivers/gles2/shaders
Rémi Verschelde 5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
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SCsub SCons: Properly track codegen script dependency for generated GLES headers 2022-07-02 15:52:42 +02:00
canvas.glsl Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
canvas_shadow.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
copy.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
cube_to_dp.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cubemap_filter.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
effect_blur.glsl fix post procressing with transparent bg and keep alpha channel of the tonemap shader output 2022-05-12 16:32:31 +08:00
lens_distorted.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
scene.glsl Merge pull request #75468 from Ansraer/four_is_overkill 2023-10-01 22:50:57 +02:00
stdlib.glsl Trunc shader function fixed 2021-12-18 17:50:58 -03:00
tonemap.glsl Fixed Whitescreen Issue in GLES2.0 Glow Setting 2023-03-15 18:13:57 +01:00