godot/servers/rendering/renderer_rd
TechnoPorg b04350828e Use radial distance for making LOD decisions.
Previously, only forward basis distance from the camera was used.
This means that unnecessarily high LOD levels were used for objects located to the side of the camera.
The distance from the camera origin is now used, independently of direction.
2022-10-12 07:21:42 -06:00
..
effects Merge pull request #66756 from BastiaanOlij/fix_ssr 2022-10-06 22:27:49 +02:00
environment Merge pull request #66683 from clayjohn/SRGB-canvasitem 2022-10-05 11:44:52 +02:00
forward_clustered Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
forward_mobile Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
shaders Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
storage_rd Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
renderer_canvas_render_rd.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
renderer_scene_render_rd.h Moving SSEffects settings into class 2022-10-04 11:03:36 +11:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00