godot/servers/rendering/renderer_rd
Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 2023-11-15 14:31:25 +11:00
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effects Ensure optional variants are loaded last. 2023-11-15 14:31:25 +11:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
forward_mobile Use default samplers in base uniform set when rendering to reflection probes 2023-11-07 17:46:05 +01:00
shaders Fix cubemap downsampler logic 2023-10-31 10:36:42 +11:00
spirv-reflect
storage_rd Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Add property hint for 2D shadow size project setting 2023-10-22 00:28:19 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Merge pull request #83649 from BastiaanOlij/no_2d_stereo 2023-10-25 10:29:09 +02:00
renderer_scene_render_rd.h
shader_rd.cpp Prevent `_allocate_placeholders` crash if `p_version->variants` is null 2023-10-22 23:19:00 +08:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h