42 lines
579 B
GLSL
42 lines
579 B
GLSL
/* clang-format off */
|
|
#[vertex]
|
|
|
|
#version 450
|
|
|
|
#VERSION_DEFINES
|
|
|
|
/* clang-format on */
|
|
|
|
layout(push_constant, std430) uniform Info {
|
|
mat4 mvp;
|
|
vec4 color;
|
|
}
|
|
info;
|
|
|
|
layout(location = 0) in vec3 vertex_attrib;
|
|
|
|
void main() {
|
|
vec4 vertex = info.mvp * vec4(vertex_attrib, 1.0);
|
|
vertex.xyz /= vertex.w;
|
|
gl_Position = vec4(vertex.xy, 0.0, 1.0);
|
|
}
|
|
|
|
/* clang-format off */
|
|
#[fragment]
|
|
|
|
#version 450
|
|
|
|
#VERSION_DEFINES
|
|
|
|
layout(push_constant, std430) uniform Info {
|
|
mat4 mvp;
|
|
vec4 color;
|
|
}
|
|
info;
|
|
|
|
layout(location = 0) out vec4 frag_color;
|
|
|
|
void main() {
|
|
frag_color = info.color;
|
|
}
|