godot/scene
George Marques b06d235ce8
Rename CanvasItem.edit_get() to edit_get_state()
This makes more sense of what it does and correlates to edit_set_state()
2016-06-23 17:59:37 -03:00
..
2d Rename CanvasItem.edit_get() to edit_get_state() 2016-06-23 17:59:37 -03:00
3d -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation Replace 'or'/'and' keywords 2016-06-19 12:36:50 -03:00
audio -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
gui Merge pull request #5344 from Paulb23/code_completion_colors 2016-06-22 07:51:33 +02:00
io First version of Profiler 2016-05-21 21:18:16 -03:00
main Make return type explicit. 2016-06-21 12:41:28 +01:00
resources Merge pull request #5362 from J08nY/png 2016-06-23 07:40:03 +02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp Drop fully commented-out files 2016-06-18 20:23:49 +02:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00