godot/scene
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
..
2d -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
3d -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
animation -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
io ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
main -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
resources -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
register_scene_types.cpp Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00