godot/drivers/gles2
lawnjelly e126b941be Removes some superfluous FORCE_INLINES
Compiler is usually in the best position to decide whether to inline functions. Great care must be taken using FORCE_INLINE because it can have unforeseen consequences with recursion, loops and bloat to the executable.

Here some FORCE_INLINES are removed in order to allow the compiler to make best choice and remove a compilation warning where unable to inline during a recursive function.

Fixes #41226
2020-08-13 17:58:47 +01:00
..
shaders SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_array_gles2.h Removes some superfluous FORCE_INLINES 2020-08-13 17:58:47 +01:00
rasterizer_canvas_base_gles2.cpp Fixed images in black margins 2020-06-03 18:33:33 -03:00
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp GLES2 Batching - Fix FORCE_REPEAT not being set properly on npot hardware 2020-07-15 09:28:16 +01:00
rasterizer_canvas_gles2.h Removes some superfluous FORCE_INLINES 2020-08-13 17:58:47 +01:00
rasterizer_gles2.cpp Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_gles2.h Add shader time scaling 2020-06-06 23:59:48 +02:00
rasterizer_scene_gles2.cpp
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp Allow nearest neighbor lookup when using mipmaps 2020-07-19 14:44:42 -07:00
rasterizer_storage_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_compiler_gles2.cpp GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_compiler_gles2.h GLES2 Batching - prevent baking on VERTEX use in a shader 2020-06-19 09:42:04 +01:00
shader_gles2.cpp Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
shader_gles2.h