e126b941be
Compiler is usually in the best position to decide whether to inline functions. Great care must be taken using FORCE_INLINE because it can have unforeseen consequences with recursion, loops and bloat to the executable. Here some FORCE_INLINES are removed in order to allow the compiler to make best choice and remove a compilation warning where unable to inline during a recursive function. Fixes #41226 |
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shaders | ||
SCsub | ||
rasterizer_array_gles2.h | ||
rasterizer_canvas_base_gles2.cpp | ||
rasterizer_canvas_base_gles2.h | ||
rasterizer_canvas_gles2.cpp | ||
rasterizer_canvas_gles2.h | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_scene_gles2.cpp | ||
rasterizer_scene_gles2.h | ||
rasterizer_storage_gles2.cpp | ||
rasterizer_storage_gles2.h | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |