godot/scene
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
..
2d Add missing break in NavigationObstacle2D 2022-01-06 21:23:53 +08:00
3d Fix typos with codespell 2022-01-07 00:14:54 +01:00
animation Add option to use handles to RID 2021-12-06 14:43:34 +00:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix typos with codespell 2022-01-07 00:14:54 +01:00
main Backport NavigationServer with RVO2 to `3.x` 2022-01-05 16:00:56 +01:00
resources Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-21 11:27:14 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-21 11:27:14 +01:00
register_scene_types.cpp Backport NavigationServer with RVO2 to `3.x` 2022-01-05 16:00:56 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 18:59:32 +03:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00