..
forward_clustered
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
forward_mobile
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
shaders
Filament specular fix. Clamp dot product between normal and view vectors. Fixes #58459 .
2022-02-23 18:16:52 +00:00
cluster_builder_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
cluster_builder_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
effects_rd.cpp
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
effects_rd.h
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
pipeline_cache_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
pipeline_cache_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_canvas_render_rd.cpp
Merge pull request #54489 from briansemrau/texture-delete-update
2022-01-19 10:10:54 +01:00
renderer_canvas_render_rd.h
Merge pull request #54489 from briansemrau/texture-delete-update
2022-01-19 10:10:54 +01:00
renderer_compositor_rd.cpp
[Windows] Fix Vulkan driver crash on sub-window minimization.
2022-02-17 13:34:08 +02:00
renderer_compositor_rd.h
Revert "Add new scaling modes for splash screen"
2022-01-19 16:09:52 +01:00
renderer_scene_environment_rd.cpp
add support for glow maps
2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
renderer_scene_gi_rd.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
renderer_scene_gi_rd.h
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
2022-02-10 17:35:52 +01:00
renderer_scene_render_rd.cpp
Implement distance fade properties in OmniLight3D and SpotLight3D
2022-02-25 15:17:35 +01:00
renderer_scene_render_rd.h
Enable 16-bit shadow atlas by default in the RenderingServer methods
2022-02-04 16:41:08 +01:00
renderer_scene_sky_rd.cpp
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
renderer_scene_sky_rd.h
Revert "Fix default sky process mode not being Real-Time"
2022-02-17 23:13:10 -08:00
renderer_storage_rd.cpp
Implement distance fade properties in OmniLight3D and SpotLight3D
2022-02-25 15:17:35 +01:00
renderer_storage_rd.h
Implement distance fade properties in OmniLight3D and SpotLight3D
2022-02-25 15:17:35 +01:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_rd.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader_rd.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00