godot/servers
Juan Linietsky b1b7826ea7 oops, previous commit was not working
it is working now
2015-05-26 01:30:36 -03:00
..
audio ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
physics sleeping property now should work properly, fixes #1892 2015-05-16 17:54:36 -03:00
physics_2d oops, previous commit was not working 2015-05-26 01:30:36 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
audio_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
audio_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
physics_2d_server.cpp oops, previous commit was not working 2015-05-26 01:30:36 -03:00
physics_2d_server.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
physics_server.cpp -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
physics_server.h -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
register_server_types.cpp -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
register_server_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
server_wrap_mt_common.h ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
spatial_sound_2d_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_2d_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
spatial_sound_server.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
visual_server.cpp -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
visual_server.h -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00