godot/scene
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
..
2d Fix polygon 2D rendering black 2021-06-24 09:26:51 +02:00
3d Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
animation Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gui Implement native extension system 2021-06-25 17:32:45 -03:00
main Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
resources Merge pull request #49583 from timothyqiu/texture-crash 2021-06-24 09:40:42 +02:00
register_scene_types.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
scene_string_names.h Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00