..
shaders
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_array.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_asserts.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.cpp
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_canvas_batcher.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.cpp
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_gles3.cpp
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
2021-11-19 16:59:27 +01:00
rasterizer_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_platforms.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_scene_gles3.cpp
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rasterizer_scene_gles3.h
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
rasterizer_storage_common.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
rasterizer_storage_gles3.cpp
Add RenderingServer.get_video_adapter_type()
method
2021-12-10 17:10:47 +01:00
rasterizer_storage_gles3.h
Add RenderingServer.get_video_adapter_type()
method
2021-12-10 17:10:47 +01:00
SCsub
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
shader_compiler_gles3.cpp
Make compile
shader function to use struct instead long parameter list
2021-12-08 11:34:40 +03:00
shader_compiler_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
shader_gles3.cpp
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
shader_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
texture_loader_gles3.cpp
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00
texture_loader_gles3.h
Use OpenGL 3.3 core profile instead of compatibility profile
2021-10-31 15:56:45 +01:00