godot/drivers/gles3
Hugo Locurcio b3174e7af9
Add RenderingServer.get_video_adapter_type() method
This can be used to distinguish between integrated, dedicated, virtual
and software-emulated GPUs. This in turn can be used to automatically
adjust graphics settings, or warn users about features that may run
slowly on their hardware.
2021-12-10 17:10:47 +01:00
..
shaders Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_array.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_asserts.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_base_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_batcher.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_canvas_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_gles3.cpp [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
rasterizer_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_platforms.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_scene_gles3.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_scene_gles3.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
rasterizer_storage_common.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rasterizer_storage_gles3.cpp Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00
rasterizer_storage_gles3.h Add RenderingServer.get_video_adapter_type() method 2021-12-10 17:10:47 +01:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_compiler_gles3.cpp Make compile shader function to use struct instead long parameter list 2021-12-08 11:34:40 +03:00
shader_compiler_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
shader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
texture_loader_gles3.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00