.. |
blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas_shadow.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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Fix GLES2 automatic texture lookup in canvas
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2018-10-28 02:37:34 +01:00 |
copy.glsl
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Fixed stereoscopic (VR) sky in GLES2
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2018-10-21 11:36:01 +11:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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Style: Run clang-format on recent shader changes
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2018-09-30 16:31:46 +02:00 |
effect_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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2018-11-16 10:52:31 -03:00 |
screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
stdlib.glsl
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Style: Run clang-format on shaders again
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2018-10-02 08:34:08 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |