godot/scene
Rémi Verschelde fbe53a7064
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal
Emit button_up signal after setting pressed to false.
2021-06-09 13:46:39 +02:00
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2d Merge pull request #49395 from nekomatata/floor-max-angle-degrees 2021-06-09 09:00:43 +02:00
3d Use degrees instead of rad for floor_max_angle property in CharacterBody 2021-06-08 16:00:31 -07:00
animation Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Merge pull request #49155 from winterpixelgames/button-pressed-during-button-up-signal 2021-06-09 13:46:39 +02:00
main Merge pull request #49221 from Faless/mp/4.x_rpc_refactor 2021-06-07 17:00:08 +02:00
resources Merge pull request #42248 from Chaosus/vs_particles_shader 2021-06-09 11:15:41 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00
scene_string_names.h Scene: Remove unused `mesh_materials` StringNames 2021-04-15 13:02:10 +02:00