Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky b42ced68e8 Merge pull request #829 from grabiller/#802
Fix issue #802: randomize() now generate non-zero seed...
2014-10-27 22:43:19 -03:00
bin 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
core - Fix issue #802: randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes. 2014-10-27 09:58:12 +01:00
demos -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
doc - fix for typo and clarification to documentation 2014-08-21 00:06:59 +01:00
drivers Fixes 2014-10-14 19:44:41 -03:00
main Build System Changes 2014-10-07 01:31:49 -03:00
modules - Fix issue #391: GDScript now reduce constant expressions to constant and forbids constant assignment after being defined. 2014-10-27 22:26:31 +01:00
platform Fix ios build error 2014-10-14 12:43:51 +08:00
scene Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
servers Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
tools Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Adding travis ci support 2014-07-02 20:13:17 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py Build System Changes 2014-10-07 01:31:49 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct Build System Changes 2014-10-07 01:31:49 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced