-=-=-=-=-=- -fix duplicate function bug when creating script callback in editor -fix bug where hiding lights does not work -fix 2D audio listener bug (romulox_x reported) -fix exported properties with inheritance bug -fix timer autostart (make it not work on editor) -reactivate first camara found if viewport runs out of active camera -option to hide gizmos in viewport -changed skeleton gizmo because it sucks -Make convex shapes using CollisionShape visible (use quickhull class) -fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it. -make a menu option to show SRGB in 3D editor views by default -make option to edit default light direction in viewport settings -make option to edit default ambient light in viewport settings -make software conversion of linear->RGB if hardware support not found
69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#ifndef MESH_EDITOR_PLUGIN_H
|
|
#define MESH_EDITOR_PLUGIN_H
|
|
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/3d/mesh_instance.h"
|
|
#include "scene/gui/spin_box.h"
|
|
|
|
|
|
class MeshInstanceEditor : public Node {
|
|
|
|
OBJ_TYPE(MeshInstanceEditor, Node );
|
|
|
|
|
|
enum Menu {
|
|
|
|
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
|
|
MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
|
|
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
|
|
MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
|
|
MENU_OPTION_CREATE_NAVMESH,
|
|
};
|
|
|
|
AcceptDialog *err_dialog;
|
|
|
|
|
|
Panel *panel;
|
|
MeshInstance *node;
|
|
|
|
LineEdit *surface_source;
|
|
LineEdit *mesh_source;
|
|
|
|
|
|
void _menu_option(int p_option);
|
|
friend class MeshInstanceEditorPlugin;
|
|
MenuButton * options;
|
|
|
|
protected:
|
|
void _node_removed(Node *p_node);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void edit(MeshInstance *p_mesh);
|
|
MeshInstanceEditor();
|
|
};
|
|
|
|
class MeshInstanceEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( MeshInstanceEditorPlugin, EditorPlugin );
|
|
|
|
MeshInstanceEditor *mesh_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "MeshInstance"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
MeshInstanceEditorPlugin(EditorNode *p_node);
|
|
~MeshInstanceEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // MESH_EDITOR_PLUGIN_H
|