godot/core/input
Rémi Verschelde 20d6a698c7
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
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default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt Fix Standard Gamepad Mapping triggers 2023-02-13 23:44:43 +01:00
input.cpp Revert `Input.get_vector()` back to checking raw strength 2023-02-19 22:52:35 -03:00
input.h Merge pull request #64423 from RandomShaper/safe_input_synth 2023-01-31 15:56:43 +01:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Fix mouse-button-mask on button release in unit test 2023-02-08 01:17:40 +01:00
input_event.cpp Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
input_event.h Fix mouse/drag/touch InputEvents having no device id 2023-02-06 22:49:42 +01:00
input_map.cpp [macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00