godot/core/variant
Ninni Pipping b43f847808 Fix `Array.slice()` rounding for `abs(step) != 1`
(cherry picked from commit 10f385fb79)
2023-03-27 17:31:05 +02:00
..
SCsub
array.cpp Fix `Array.slice()` rounding for `abs(step) != 1` 2023-03-27 17:31:05 +02:00
array.h Merge pull request #71786 from raulsntos/dotnet/array 2023-02-04 00:24:06 +01:00
binder_common.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
callable.cpp Fix Callable call error reporting. 2023-01-10 13:56:27 +01:00
callable.h Fix Callable call error reporting. 2023-01-10 13:56:27 +01:00
callable_bind.cpp Fix Callable call error reporting. 2023-01-10 13:56:27 +01:00
callable_bind.h Fix Callable call error reporting. 2023-01-10 13:56:27 +01:00
container_type_validate.h GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
dictionary.cpp GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
dictionary.h GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
method_ptrcall.h
native_ptr.h
type_info.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
typed_array.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant.cpp Fix Variant hashing for floats 2023-03-27 17:18:16 +02:00
variant.h Make sure Variant is not implicitely cast when using operator[] 2023-02-13 10:50:22 +01:00
variant_call.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_op.cpp Fix `Variant::in()` error on invalid `evaluate` 2023-02-13 12:37:41 +01:00
variant_op.h
variant_parser.cpp GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
variant_parser.h
variant_setget.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
variant_setget.h
variant_utility.cpp Fix type check for max/min 2023-03-27 17:23:58 +02:00