godot/scene
robfram bffd4f0548 Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($)
If you had a tree like Node2D->Sprite->Camera2D and you write a
code like $Node2D/Spr and chose the autocompletion sugested
Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite
instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then
you ended with $Node2D/Node2D/Sprite/Camera2D.

Fix #15813.

(cherry picked from commit 95f186b621)
2018-04-14 23:14:30 +02:00
..
2d Fix selection of Sprites using AtlasTexture in the editor. 2018-04-14 20:30:51 +02:00
3d Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D 2018-03-28 22:43:44 +02:00
gui Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($) 2018-04-14 23:14:30 +02:00
main FIX Windows enter/exit mouse notifications 2018-04-14 20:25:57 +02:00
resources Add an hinting mode setting to DynamicFonts 2018-03-28 22:56:04 +02:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00