godot/scene
Rémi Verschelde b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
..
2d Reorder sprite h_frames & v_frames 2020-08-31 14:55:49 +02:00
3d Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Use != 0 instead of > 0 when checking bit mask. 2020-09-07 10:36:22 +01:00
main [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
resources Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
register_scene_types.cpp Add Viewport/SubViewport node compatibility 2020-08-23 20:18:11 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00