godot/servers
Juan Linietsky b51f645711 Changes to 2D physics engine
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-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
..
audio 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics -WIP to add proper key swapping according to keyboard layout 2015-01-04 21:16:40 -03:00
physics_2d Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
spatial_sound Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
spatial_sound_2d Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
visual -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00
audio_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_server.h 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_2d_server.cpp Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
physics_2d_server.h Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
physics_server.cpp 3D Import Import & UDP 2014-11-12 11:23:23 -03:00
physics_server.h Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
register_server_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_2d_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_sound_server.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
visual_server.cpp Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
visual_server.h -ability to set default textures in shader (needed for visual shader editing) 2014-12-21 11:42:44 -03:00