godot/platform/x11/SCsub
Hein-Pieter van Braam c6d9a7665a Make separate debug symbols opt-in
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00

24 lines
710 B
Python

#!/usr/bin/env python
import os
Import('env')
def make_debug(target, source, env):
os.system('objcopy --only-keep-debug %s %s.debugsymbols' % (target[0], target[0]))
os.system('strip --strip-debug --strip-unneeded %s' % (target[0]))
os.system('objcopy --add-gnu-debuglink=%s.debugsymbols %s' % (target[0], target[0]))
common_x11 = [
"context_gl_x11.cpp",
"crash_handler_x11.cpp",
"os_x11.cpp",
"key_mapping_x11.cpp",
"joypad_linux.cpp",
"power_x11.cpp",
]
prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, make_debug)