godot/scene
Juan Linietsky b587614653 Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531 2016-02-01 19:01:06 -03:00
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2d -Take in consideration canvas layers for GUI input 2016-01-24 10:57:42 -03:00
3d -Fix crash opening and closing the scene, closes #3491 2016-01-31 15:10:33 -03:00
animation store animation names in alphabetical order, fixes #3423 2016-02-01 00:31:13 -03:00
audio Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample. 2016-01-21 01:17:17 +01:00
gui Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531 2016-02-01 19:01:06 -03:00
io Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
main -Fix crash opening and closing the scene, closes #3491 2016-01-31 15:10:33 -03:00
resources -Increment resources total in scene format text, fixes #3506 2016-01-29 08:51:51 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
register_scene_types.cpp -Ability to retrieve state data from PackedScene, closes #3413 2016-01-23 12:01:42 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00