godot/scene
Rémi Verschelde 9484a3776b
Merge pull request #87583 from milkiq/master
Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
..
2d Merge pull request #87715 from Scony/add-is-baking 2024-02-07 10:58:27 +01:00
3d Merge pull request #87583 from milkiq/master 2024-02-08 10:53:40 +01:00
animation Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
audio Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Merge pull request #87943 from 0x0ACB/tree_recursion 2024-02-05 14:53:46 +01:00
main Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
resources Merge pull request #87378 from smix8/navmesh_bordersize 2024-02-08 10:53:30 +01:00
theme Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded 2024-01-29 21:32:10 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Rework GraphEdit connections (drawing, API, optimizations) 2024-01-18 16:53:15 +01:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub