godot/servers/rendering/renderer_rd
Hugo Locurcio ab7a807f2b
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.

The property hint now allows manually entering values greater than
10 seconds.

The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
..
effects Implement multiple clip_children modes for CanvasItems 2022-10-14 08:02:28 -07:00
environment Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
forward_clustered Merge pull request #67907 from clayjohn/RD-model-matrix 2022-10-31 11:07:24 +01:00
forward_mobile Merge pull request #67907 from clayjohn/RD-model-matrix 2022-10-31 11:07:24 +01:00
shaders Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups 2022-10-31 10:53:30 +01:00
storage_rd Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` 2022-11-07 13:37:40 +01:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_canvas_render_rd.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_render_rd.h
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h