..
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
forward_id_storage.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
forward_id_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
light_storage.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.cpp
Merge pull request #67578 from KoBeWi/GEDITOR
2022-10-31 13:15:58 +01:00
material_storage.h
Fix incorrect setup of boolean uniform instances
2022-10-09 08:50:18 +03:00
mesh_storage.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
mesh_storage.h
Fix EXE_BAD_ACCESS caused by optional argument
2022-10-26 19:33:35 +01:00
particles_storage.cpp
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 13:37:40 +01:00
particles_storage.h
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 13:37:40 +01:00
render_buffer_custom_data_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp
Emulate double precision for regular rendering operation.
2022-09-20 23:40:01 -07:00
render_scene_data_rd.h
Use radial distance for making LOD decisions.
2022-10-12 07:21:42 -06:00
texture_storage.cpp
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
texture_storage.h
Collapse three seperate texture storage methods into render_target_set_override()
2022-11-03 13:03:30 -05:00
utilities.cpp
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
utilities.h
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00