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audio
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics_2d
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Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
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2016-07-18 16:37:50 +02:00 |
spatial_sound
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
spatial_sound_2d
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visual
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Merge pull request #5533 from Hinsbart/cursor_atex
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2016-07-10 12:41:57 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
audio_server.cpp
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set_signed_data now works correctly on pcm8 samples.
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2016-01-21 14:40:58 +01:00 |
audio_server.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
physics_2d_server.cpp
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Documented many Physics2D* classes
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2016-06-12 20:24:19 +02:00 |
physics_2d_server.h
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First version of Profiler
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2016-05-21 21:18:16 -03:00 |
physics_server.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
physics_server.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
register_server_types.cpp
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Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
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2016-01-30 10:36:58 +01:00 |
register_server_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
server_wrap_mt_common.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
spatial_sound_2d_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_2d_server.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_server.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sound_server.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_server.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visual_server.h
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Can use AtlasTextures as custom mouse cursor.
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2016-07-03 19:36:12 +02:00 |